Finding my feet in HTML5 gamedev with Phaser 3 I’ve played with HTML5 game engine Phaser a few times over the years. Never more than a few experiments but I’ve…
Inclusive Design
Lately, I have been focusing on my awareness and appreciation of inclusive design in the digital space. A few years ago I attended a talk by accessibility expert Robin Christopherson…
5 things you could achieve at Hacksoton
Hacksoton is on 14th April in Southampton. It’s an amazing event that’s great fun regardless of how productive you are. However, with a bit of a plan there’s so much…
Thoughts on events
Some thoughts on the challenges of running events Venues Finding suitable venues is tough and expensive. Capacity, layout, accessibility, wifi, parking, transport links, tech (projector/audio etc), food/drink, temperature, toilets are…
ShareUp achievements
Our content creation meetup experiment seems to be working. About a year ago, I sat down with local student Jack Davies and discussed the idea of a meetup that encouraged…
E3 2017 Highlights
Some thoughts on E3 2017. E3 is one of the biggest events of the year in the gaming calendar. I particularly enjoy seeing the different industry giants trying to outdo…
The role of video game websites and game studio websites
Considering the role of video game websites vs studio websites. This is the first of a series of posts on planning, designing and building video game websites. A common theme…
Guide to GDC 2017
I’m heading out to GDC in San Francisco in March, here’s a guide to gdc as some prep work. GDC is one of the biggest events in the games industry…
Why I’m a terrible boss
If you’re reading this, you probably know I run a small software development agency. What you might not know, that my team does, is that I’m a git. We’ve adopted…
Filling the funnel
Some thoughts on finding potential, future customers. If you’re selling something, you have a sales pipeline. This pipeline is a metaphoric representation of the stages your customers go through up…